| Aspect | Main Focus | Focus |
Enchantment I (Caster Lvl 16) |
Enchantment II (Weapon) | Enchantment II (Accessory) |
| Fire | Fire | Fire | Delayed Blast Fireball x3 | Incineration | Incineration Guard |
| Earth | Earth | Earth | Summon Dense Earth Elemental x2 | Earth Grab | Good Guard* |
| Air | Air | Air | Haste x3 | Air Guard | Air Guard |
| Water | Water | Water | Panacea x3 | Crushing Wave | Crushing Wave Guard |
| Positive | Positive | Positive | True Ressurection x1 | Greater Disruption | Greater Disruption Guard |
| Negative | Negative | Negative | Symbol of Weakness x2 | Slay living | Slay living Guard |
| Magma | Fire | Earth | Meteor Swarm x1 | Magma Surge | Magma Surge Guard |
| Smoke | Fire | Air | Displacement x2 | Smoke Screen | Smoke Screen |
| Tempered | Water | Fire | +7 Intimidate / +7 Repair / +10 Concentration / +12 Hardness / +120 Durability | Elemental Mastery | Elemental Mastery Guard |
| Radiance | Fire | Positive | Sunburst x2 | Radiance | Radiance Guard |
| Ash | Fire | Negative | Waves of Fatigue x3 | Enervation | Enervation Guard |
| Balance of Land/Sky | Earth | Air | +3 Deflection / +3 Resistance / +10 Balance | Elemental Mastery | Elemental Mastery Guard |
| Ooze | Water | Earth | Cloudkill x3 | Sundering Ooze | Sundering Ooze Guard |
| Mineral | Earth | Positive | StoneSkin x2 | Transmuting/Slicing/ Keen/Durability+80 /Hardness+8 |
Heavy Fortification / Protection+5 |
| Dust | Earth | Negative | Disintergrate x2 | Disintergration | Disintergration Guard |
| Ice | Air | Water | Polar Ray x2 | Freezing Ice | Freezing Ice Guard |
| Lightning | Air | Positive | Chain Lightning x3 | Lightning Strike | Lightning Storm Guard |
| Vacuum | Air | Negative | Destruction x2 | Trap The Soul | Trap The Soul Guard |
| Steam | Water | Positive | Solid Fog x3 | Steam | Steam Guard |
| Salt | Water | Negative | Horrid Wilting x2 | Corrosive Salt | Corrosive Salt Guard |
| Existential Stalemate | Positive | Negative | Wisdom +6 / Diplomacy+10 / Haggle +10 | Concordant Opposition | Concordant Opposition |
Navy Colored = Not
Proven but suspected.
Note: See Glossary of Terms for Enchantment
descriptions.
* Display bugged, but effect
observed
Upgrading a Straight Focus Path: (Air,Fire,Water,Earth,Positive,Negative)
To Upgrade a straight focus path, just add an imbued supreme shard of the same focus. Eg Air+Air , just add more Air.
Upgrading a Para/Quasi Path: (Magma,Smoke,Radiance,Ash,Ooze,Mineral,Dust,Ice,Lightning,Vacuum,Salt,Steam)
To Upgrade a Para or Quasi Aspect you need to make a combined shard. This is done by using the same Gem and the same Essence, but different Foci. The two different foci must be the foci for the Para/Quasi Aspect you want to upgrade.
Imbued supreme shard (Gem/Essence/Main Focus)
Imbued supreme shard (Gem/Essence/Focus)
To Combine the two imbued supreme shards , place them both in the altar with a high energy cell. This Will make an Imbued Supreme Shard of:
(Gem/Essence/Main Focus with aspect of xxx)
This combined imbued supreme shard is then added to the greensteel base as normal to achieve the second aspect enchantment.
Upgrading a Special Path: (Tempered,Balance,Existential Stalemate)
Existential Stalemate upgrades the same as Para/Quasi using an Existential Stalemate combined shard.
Balance of Land/Sky uses a Tempered shard to upgrade.
Tempered uses a Balance Shard to upgrade.